Seize, Share, And Collaborate The Built World In Immersive 3d
stereoActiveEyeReturns the attention that is presently rendering. If called when stereo just isn’t enabled it will return Camera.MonoOrStereoscopicEye.Mono. If referred to as during a camera rendering callback similar to OnRenderImage it’ll return the at present rendering eye. If known as outdoors of a rendering callback and stereo is enabled, it’ll return the default eye which is Camera.MonoOrStereoscopicEye.Left. stereoConvergenceDistance to a point the place virtual eyes converge. Note that the majority VR devices provide this value, during which case setting the value may have no impact.
gateFitThere are two gates for a camera, the sensor gate and the resolution gate. The physical camera sensor gate is outlined by the sensorSize property, the resolution gate is outlined by the render target area. layerCullSphericalHow to perform per-layer culling for a Camera. For example, a lens shift of 0.5 offsets the sensor by half its horizontal dimension. nearClipPlaneThe distance of the near clipping airplane …