Default transparency settings are taken from GraphicsSettings as a substitute of immediately from this Camera. ResetWorldToCameraMatrixMake the rendering place reflect the camera’s position in the Scene. ScreenPointToRayReturns a ray going from camera via a display point. ScreenToViewportPointTransforms position from display screen area into viewport house. ScreenToWorldPointTransforms some extent from display screen area into world area, where world area is outlined as the coordinate system at the very high of your game’s hierarchy. SetReplacementShaderMake the camera render with shader substitute.
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